The Competition (...What Competition?)
Before deciding to build our own solution, we investigated existing available existing socket servers; We found that they weren't designed to scale to the volume of data and players we required for a real-time multiplayer flash game.
Performance: Get Real (Real-Time, That Is)
Because other servers typically do more than you need, you'll find that they eat a ton of RAM and CPU cycles under only a relatively small load.
Commercially available socket servers typically benchmark performance at a message frequency of 1 to 10 seconds. That's great for a chat application, but it is inadequate for an action-oriented multiplayer game, which can transmit in excess of 10 messages per second for each player. Games built with MMOcha can send data at 30 times the rate our competition uses to benchmark resource consumption and maximum player volume for their own products.
Data Format: Fragging Efficient
We also discovered that our competition uses XML. While XML is a great choice for some applications, it is a bloated data format which can make the cost of offering a mutiplayer game infeasible - or much higher than it should be.
You'll probably want to ask the competition if they can guarantee that their server will broadcast 40 messages per second to a room of 4 players, while scaling to support several thousand players on a single server with a 100 Mbps connection; We already know the answer.
Serve's Up!
We'll be honest; Our competition is a great choice if you want to create a turn-based game or point-and-click environment, and you can afford the hefty licensing fees. However, turn-based flash games have limited potential when scrutinized by today's demanding players. Conversely, the peak popularity and traffic retention for MMOcha-powered titles have proven far greater than traditional Flash games.
We're confident that you'll find our server is the best solution for building real-time mutiplayer flash games - just ask our 10+ Million players.
Stick Arena: Smash Hit
Our server was designed specifically to meet the requirements of Stick Arena; High volume at a minimal cost. Stick Arena's server is exceptionally stable; Even with 4000+ simultaneous players daily during peak times, the technology has maintained nearly 100% uptime.
We can offer expertise in coding the client-side; A proven Client/Server communication protocol, Prediction methods, and the other techniques you'll require to create a successful, modern multiplayer flash game. We're even willing to work with any publishers you may have an existing relationship with.

